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  Portable Game Library - Games, Freeware

  Steve J. Baker, Game Engine libraryGames, Windows, download

Portable Game Library, Freeware, Windows
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Development: Steve J. Baker
Game Engine library

Platform: Windows
License: Freeware

hits: 18090
today hits: 1
rating: 4.00
votes: 6
downloads 12552 times
comments: 0
Portable Game Library
A set of OpenSource (LGPL) libraries that will permit programmers to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. PLIB includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions. All are 100% portable across nearly all-modern computing platforms. What's more, it's all available on line - and completely free. Each library component is fairly independent of the others - so if you want to use SDL, GTK, GLUT, or FLTK instead of PLIB's 'PW' windowing library, you can. The latest stable version of PLIB is 1.8.4 - go to the DOWNLOAD section to get a copy - go to the WHAT'S INSIDE section for documentation and a more detailed description of what PLIB contains. PLIB is used by many projects (not all games - and not all OpenSourced), here are some of the more prominent ones - there are at least a hundred others

Other Features
PLIB is comprised of a number of semi-autonomous libraries that you can pretty much mix and match - using as much or as little PLIB as you need. The components libraries are:
Picoscopic User Interface Library (PUI) A fully portable set of GUI widgets that need OpenGL and C++ to operate. Useful for games because rendering these widgets is performed very quickly by your 3D hardware.
Sound Library (SL) A fully portable Audio driver suited to C++, GLUT and realtime applications that need low latency. Includes a simple 'MOD' music loader/player.
Standard Geometry Library(SG) A set of matrix and vector math functions that was specifically written to simplify the writing of efficient OpenGL programs. You need to include this code into any SSG applications. Widely used within PLIB itself.
Simple Scene Graph Library (SSG) A scene graph library layered on top of OpenGL. Also contains code to load and save lots of 3D file formats. PUI Auxiliary Library (PUAUX) Additional functionality layered onto PUI - not every PUI program will need these but they can perhaps save you some effort.
SSG Auxiliary Library (SSGA) Additional functionality layered onto SSG - not every SSG program will need these but they can perhaps save you some effort.
Joystick wrappers (JS) Supports more Joysticks with more axes and buttons than GLUT.

Software rate

current rate: 4.00

voters: 6

We tested this graphic design software website and didn't find any significant problems.
Thursday, January 20, 2022
2007-11-15 01:23:33


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