Development: Laurens Corijn, Robbert-Jan Brems
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XoliulShader 3DS MAX
3DS MAX shader. The shader, the presets, the cubemaps and example assets completely free! You need to run max as admin, otherwise there is no way for the script to install itself. Before attempting install, ensure you meet these minimum requirements: 1.3DS Max Version 2009 or higher, 32 or 64bit. In case of Max 2009 The Shader fully supports 3 Omni Lights at a time.
3 types of Shadows are supported: hard, Soft and Area Shadows! note: only Hard is available for Max 2009.
Valve Softwares Half Lambert shading can be toggled.
Your Diffusemap can be recolored by a solid color, allowing instant ?respraying?, masked by the alpha channel.
Opacitymaps are supported in the Diffuse Alpha, as well as a global opacity value.
Glossiness map control Glossiness per pixel. Even colored gloss is possible, for pearlescent effects.
Fresnel Power controls the blend of your reflections toward the edges.
XoliulShader supports 3 kinds of reflections, of which two are procedural and don?t even require a bitmap!
Optionally, you can mask your reflections by a separate texture instead of by the Specmap.
Presets are there to make things simpler for you. Instead of having to set all your favorite settings up time and time again, you can now save them for later use. Also, if you are unfamiliar with the XoliulShader, you can study our presets to see what exactly makes them look good.
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Thursday, September 21, 2017