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Free 2D 3D Software Design Art: alpha test demo Clayworks software. 3ds (3d studio max) lwo (lightwave) geo/peo (Homeworld models) md3/md2/mdl .

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The first alpha test demo for Clayworks 3.0 is avaiable for download! There are still bugs with this release, save is disabled and it's missing a few obvious features (vertex merging, subdivision etc). However, it will give you a taste of the program.

The old version of clayworks for dos is also available for free download. This program does not represent the quality of the new version by any means; it's an old 16bit, 16 colour dos app.

You can also now download the source for version 2.45. I'm afraid it's all in pascal with a bit of assembler but hopefully you'll find it useful, even if you don't code pascal (it's an easy language to read). Please read the readme.txt file inside the zip for more information.

Also, just for fun I've included the very first version of clayworks (1991) for download, including source. It was written for the good ol' Archimedes A3000 and written in basic. To use it, try downloading an Archimedes emulator.

  • Product new changes
    Fixed bug in the spinner class (the one for inputing numbers) where it wasn't accepting keyboard entry correctly.
    Removed non-functioning buttons and fixed a nasty crash bug in the toolbars.
    Fixed crash bug when deleting objects
    Added some work arounds for some problems with the mouse on some systems.
    Improved compatibility with various cards a great deal.
    Added validation code for materials and functionality.
    Added support for non-hardware accelerated cards; still early code.
    Added numerical input to the stretch manipulator. The new node panel for this is excelent for aligning mesh data.
    Fixed rotation bug although the rotation manipulator still needs a lot of work.
    Improved detection of available texture formats and improved surface/texture managment code.
    Clayworks now takes better advantage of 2d hardware for UI rendering.
  • The import/export routines for various file formats currently contains only legacy code for the old version of my scenegraph. However, this isn't such a big job to update as the main job of parsing these file formats is already done. Clayworks will be able to import at least the following:
    3ds (3d studio max)
    lwo (lightwave)
    geo/peo (Homeworld models)
    md3/md2/mdl (Quake/Hafelife/any other game that uses these models)
    t3d (unreal props, thanks Gusher)
    odt (Mindformer; A modeling program by Martin Robinson which I worked on several years ago)
    VRML2
    Shockwave 3d (got the sdk, just have to work it all out :)
    Possibly POV, if I get a month spare :)
    rwx (renderware)
    And export the following:
    3ds
    lwo
    geo/peo
    md3/md2/mdl
    t3d
    odt
    VRML2
    Shockwave 3d
    POV
    rwx
    Later on, adding animation support. Those of you who've used Clayworks may have noticed the graph view, messy though it currently is. All the yellow boxes represent nodes and the squares to the left and the right of these boxes represent inputs and outputs.

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The most popular, top free 3D software and 2D digital art program downloads. These pages have been designed to provide useful information to 3D & 2D graphic designers, artists, students, and art enthusiasts. Most of the presented 2D art and 3D design software is totality free for non commercial usage.

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Free 2D 3D Software Design Art: alpha test demo Clayworks software. 3ds (3d studio max) lwo (lightwave) geo/peo (Homeworld models) md3/md2/mdl .

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